Learn T-Splines modelling with Autodesk Inventor Freeform

Shh. Don’t tell anyone. Did you know that surface modelling just got a LOT easier ;)


Let’s face it, you have to put quite a few hours in before you get proficient at surface modelling. It takes time to get good enough to enjoy working with surfaces.

If you find surface modelling to be too structured and rigid, you may be in luck. Autodesk just created a brand new way of surface modelling called ‘Freeform’ that is designed just for you.

1.75 hours – 28 tutorial videos Price: $24.95 USD

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Autodesk Inventor ‘Freeform’ technology is based on T-Splines, a subdivision modelling tool originally released for Rhino and subsequently acquired by Autodesk.

You will learn:

  • How to create T-Splines surfaces from ‘Primitive’ starting shapes.
  • How to edit T-Splines surfaces to get the shape you want.
  • Strategies for controlling ‘T-Points’ and ‘Star Points’ in your design.

Paul MunfordIn this Autodesk Inventor T-Splines training course, expert author Paul Munford teaches you how to create and work with T-Splines in Autodesk Inventor. This course is designed for users that already have a basic working knowledge of Inventor.

You will start by learning about the subdivision modeling primer, including CVs, control polygons, and troubleshooting T-Splines. Paul will then teach you how to use the T-Spline tools, such as how to add and remove symmetry from T-Spline surfaces, insert, sharpen, and crease edges, and add bridges and tunnels.

Finally, this video tutorial will then teach you how to apply your knowledge of T-Splines by working on three projects: a spoon, a mug, and a saw. Once you have completed this computer based training course, you will have an in-depth understanding of how to create and use T-Splines in Inventor, and be able to apply this knowledge to your own projects.

Working files are included, allowing you to follow along with the author throughout the lessons.

 

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01. Introduction

0101 Introduction To Autodesk Inventor 2015 T-Splines

0102 About The Author

0103 What You Will Learn

0104 How To Access Your Working Files

02. Subdivision Modelling Primer

0201 What Are T-Splines And Why We Use Them

0202 CVs, Control Polygons, The Cage And Subdivision Explained

0203 Surfaces Vs T-Splines

0204 T-Splines Troubleshooting

03. T-Splines Tools

0301 Creating T-Splines Primitives

0302 The Marvellous Magical Manipulator

0303 Adding And Removing Symmetry From T-Spline Surfaces

0304 Inserting, Sharpening And Creasing Edges

0305 Adding Faces By Extruding And Subdividing

0306 Simplifying T-Spline Surfaces By Deleting Geometry

0307 Adding Bridges And Tunnels

0308 Converting Freeform T-Spline Surfaces Into Solids

0309 Matching T-Spline Edges For Greater Accuracy

04. Project Spoon

0401 Inserting A Reference Image

0402 Creating The Bowl

0403 Extruding The Handle

05. Project Mug

0501 Forming The Body

0502 Bridging The Handle

0503 Hollowing Out The Centre

06. Project Saw

0601 Roughing Out The Saw Handle

0602 Adding Definition To The Shape

0603 Bridging The Finger Hole

0604 Converting To A Solid And Adding Features

07. Conclusion

0701 Wrap Up

 

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