Learn T-Splines modelling with Autodesk Inventor Freeform
Shh. Don’t tell anyone. Did you know that surface modelling just got a LOT easier ;)
Let’s face it, you have to put quite a few hours in before you get proficient at surface modelling. It takes time to get good enough to enjoy working with surfaces.
If you find surface modelling to be too structured and rigid, you may be in luck. Autodesk just created a brand new way of surface modelling called ‘Freeform’ that is designed just for you.
1.75 hours – 28 tutorial videos Price: $24.95 USD
Autodesk Inventor ‘Freeform’ technology is based on T-Splines, a subdivision modelling tool originally released for Rhino and subsequently acquired by Autodesk.
You will learn:
- How to create T-Splines surfaces from ‘Primitive’ starting shapes.
- How to edit T-Splines surfaces to get the shape you want.
- Strategies for controlling ‘T-Points’ and ‘Star Points’ in your design.
In this Autodesk Inventor T-Splines training course, expert author Paul Munford teaches you how to create and work with T-Splines in Autodesk Inventor. This course is designed for users that already have a basic working knowledge of Inventor.
You will start by learning about the subdivision modeling primer, including CVs, control polygons, and troubleshooting T-Splines. Paul will then teach you how to use the T-Spline tools, such as how to add and remove symmetry from T-Spline surfaces, insert, sharpen, and crease edges, and add bridges and tunnels.
Finally, this video tutorial will then teach you how to apply your knowledge of T-Splines by working on three projects: a spoon, a mug, and a saw. Once you have completed this computer based training course, you will have an in-depth understanding of how to create and use T-Splines in Inventor, and be able to apply this knowledge to your own projects.
Working files are included, allowing you to follow along with the author throughout the lessons.
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01. Introduction
0101 Introduction To Autodesk Inventor 2015 T-Splines
0102 About The Author
0103 What You Will Learn
0104 How To Access Your Working Files
02. Subdivision Modelling Primer
0201 What Are T-Splines And Why We Use Them
0202 CVs, Control Polygons, The Cage And Subdivision Explained
0203 Surfaces Vs T-Splines
0204 T-Splines Troubleshooting
03. T-Splines Tools
0301 Creating T-Splines Primitives
0302 The Marvellous Magical Manipulator
0303 Adding And Removing Symmetry From T-Spline Surfaces
0304 Inserting, Sharpening And Creasing Edges
0305 Adding Faces By Extruding And Subdividing
0306 Simplifying T-Spline Surfaces By Deleting Geometry
0307 Adding Bridges And Tunnels
0308 Converting Freeform T-Spline Surfaces Into Solids
0309 Matching T-Spline Edges For Greater Accuracy
04. Project Spoon
0401 Inserting A Reference Image
0402 Creating The Bowl
0403 Extruding The Handle
05. Project Mug
0501 Forming The Body
0502 Bridging The Handle
0503 Hollowing Out The Centre
06. Project Saw
0601 Roughing Out The Saw Handle
0602 Adding Definition To The Shape
0603 Bridging The Finger Hole
0604 Converting To A Solid And Adding Features
07. Conclusion
0701 Wrap Up
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